This project was pure madness, in a fun way! 


I was leading our VFX team on-set and in postproduction as VFX Supervisor, as well as hands-on work for this game trailer. 

Two months of production start to finish.


VFX was an integral and ambitious part of this project. Throw in stupendously big green screens and intricate action sequences mixed with an expansive international production and you’re left with considerable obstacles to overcome. But our team rose to the challenge and, coordinating closely with the local stunt drivers and practical fx teams, leveled the production up to an epic scale!


Behind the scene